Wednesday, December 31, 2008

Coming Soon - My OpenGL Particle Engine



Got a start on this over the weekend, and will probably spend some time on it New Year's day. Right now, the basic functionality and physics work, but it only supports simple point drawing - no shapes or texture mapping. I'm also working on recycling the particles rather than constantly allocating and freeing the memory.

I have no idea how this is going to perform on an actual device - I've been working on the simulator so far, but I will be curious to see what these little machines can do when I start adding textures, transparencies and the rest.

Oh, and Happy New Year, everybody.

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