Thursday, March 4, 2010

Animation Correction

The earlier code I posted in the entry on implementing a wait alert and the follow-up entry that applied the technique to the Tic-Tac-Toe game both contained a mistake. The animation keyframes were specified as seconds, and should have been specified as clamped floats (floats with a value from 0.0 to 1.0).

Here are the corrected keyframe values for the bounce animation:

    animation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.6],
[NSNumber numberWithFloat:0.8],
[NSNumber numberWithFloat:1.0],
nil
]
;

I will update both projects as soon as I can. Sorry for the inconvenience.

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