Showing posts with label Utilities. Show all posts
Showing posts with label Utilities. Show all posts

Tuesday, October 19, 2010

Tile Cutter Updated

Today, I released a new version of Tile Cutter. This is just a bug-fix release; the changes have been pushed to GitHub.

Monday, August 3, 2009

iSimulate

One of the difficult aspects of making an iPhone program is marketing it. One thing that helps is a professional quality video of the program in action. This is especially true for games. However, since the iPhone Simulator doesn't have access to the accelerometer, camera, or the full capabilities of the multi-touch screen, it can be difficult to get a professional looking video.

iSimulate (App Store Link) is a great option for developers. It's a standalone program that runs on your iPhone that will send the inputs from the iPhone to the simulator. This means you can run a program in your simulator and control it by touching or tilting your actual phone. This allows you to use a screen capture program to capture flawless video, even if your program uses features not available on the simulator.

Right now, you can get iSimulate for $3.99, but only for today. Tomorrow, the prices rises to $7.99 until August 8, then increases to $15.99, until August 16 when it reaches its full price of $31.99. Although $32 is still a small price to pay to get a professional quality video, if you're interested in the program, you can save yourself some money by buying now.

Thursday, February 5, 2009

Accessorizer

In the days before Objective-C 2.0's properties, every Cocoa developer I knew used Kevin Callahan's great Accessorizer program, which would generate accessors and mutators for your instance variables, saving you tons of time.

Since I've been spending so much time on the iPhone lately and using Objective-C 2.0 properties, I must admit that I'd sorta forgotten about this fine program. After all, with properties, there's no longer a need to write accessors and mutators except in special circumstances. Well, Kevin hasn't been stagnating. he's recently updated Accessorizer with a bunch of new functionality. Most notably, it will now generate @property and @synthesize statements for you. The level of control you get over the way your code is generated is staggering. You can generate exactly what you need quickly, and Kevin's got a bunch of videos to show you to be even more productive by using Accessorizer from within Xcode. Accessorizer can be adjusted to suit the way you like to style your code, and it can even handle singletons and atomicity.

Having just finished writing a big class with lots of instance variables, I can say there is still very much a need for this program in my workflow. On one decent size application, this puppy will save you a lot of time. If you do any serious amount of Objective-C coding and aren't using Accessorizer, you should have your head examined.